Duty & Actions
Starting a shift at Mission Row, the armoury, police cars, the F6 menu, licences and impounding.
What it is
Everything an officer does on the street: uniform, gear, cars, and the F6 police menu for people, vehicles and road objects.
How it works
- Get the job. The Chief or staff give the police job (it is not at the job centre). Clock in with F3 (see Jobs System).
- Uniform. In the Mission Row locker room press E: police outfit, vest or reflective jacket.
- Armoury. The armoury is the officer behind the counter at Mission Row. Third eye on him to open the shop: nightstick, flashlight and radio are free; taser $50, combat pistol $150, pump shotgun $300, carbine $450, ammo $1–2. Each weapon is registered to the officer who takes it.
- Car. At the garage marker press E: buy a police car for your grade ($250), take one you own, or store one. Lieutenants and the Chief can buy the helicopter ($20,000) on the roof pad.
- Work. Press F6 for the police menu. Dispatch alerts show as cards on the right (see Notification System).
The F6 police menu
- Citizen (closest player): ID card, search, cuff / uncuff (cuffs come off after 10 minutes), escort, put in or take out of a car, fine, unpaid bills, and licences.
- Vehicle: plate and owner (with the owner's licences), look up any plate, lockpick, impound.
- Objects: cones, barriers, spike strips and boxes. Walk to one and press E to remove it.

Search and confiscate. You can only search someone who is cuffed or down. Taken weapons and items go to the police evidence locker (police only; for now it is next to the armoury counter, "Open evidence locker"). Confiscated dirty money is destroyed, never given to the officer.
Licences. Any officer can revoke a licence. Officers of grade 2 and up can reinstate a revoked licence and grant a weapon licence on the spot. A revoked licence cannot be bought back at a licence desk: only the police can give it back.

Impounding
/impound removes the car in front of you after a 10-second progress bar. An owned car goes to the depot, where the
owner pays the depot fee. Only on-duty police can use it.
The police station doors are not locked out of the box. Create them in game with the doorlock menu (/doorlock, staff only). See Doorlock System and the official ox_doorlock guide.
Keys & commands
| Key / command | What it does | Who |
|---|---|---|
| F6 | Police menu | Police |
| E | Locker room, garage, helicopter pad, boss marker | Police |
| Third eye on the armoury officer | Open the armoury | Police |
| Third eye at the evidence locker | Open the police evidence stash | Police |
/impound | Impound the car in front of you | On-duty police only |
Customise in game
The boss marker at Mission Row (Chief only) lets you hire, fire, promote and set salaries. The jobs tablet Boss page and the Boss PC work too.
Config options
File: [esx]/[jobs]/[police]/mvx_police/modules/policejob/config.lua
| Option | What it changes | Example |
|---|---|---|
Config.HandcuffTimer | How long cuffs last | 10 * 60000 (10 min) |
Config.EnableJobBlip | Officers see each other on the map | true |
Config.EnableLicenses | Licence check / revoke / reinstate in F6 | true |
Config.EnableFinePresets | Pick fines from a list instead of typing | false |
Config.PoliceStations | Locker room, garage, heli pad, boss marker, blip | Mission Row |
Config.AuthorizedVehicles | Cars per grade and their price | price = 250 |
Config.Uniforms | Uniform per grade | clothing numbers |
pdarmoury (ox_inventory shops.lua) | Armoury items and prices | pistol 150 |
Config.Impounding (garage config) | /impound command, jobs, distance | AllowedJobs = { 'police' } |
Admin Quick Test
Setup
- Make yourself an officer:
/setjob me police 0(grade 4 is the Chief). - Money for gear and a car:
/giveaccountmoney me bank 2000and/giveaccountmoney me money 1000. - A second player helps for the citizen actions. Give them a licence to check: send them to the vehicle licence counter at 241.16, -1379.05, 33.74 to buy a driver's licence ($350).
Uniform and armoury
- Teleport to the locker room:
/tp 462.43 -999.04 30.69. Press E → Change clothes → police outfit. Try the bulletproof vest too. - Walk to the armoury officer behind the counter at 480.36, -996.63, 30.69. Third eye → open the Police Armoury.
Take a nightstick, flashlight and radio (free), a taser ($50) and a service pistol ($150) with
ammo-9($1 each). The items go into your inventory.
Cars
- Go to the garage marker at 454.60, -1017.40, 28.40 and press E → vehicle shop. Buy a police car ($250). It is saved as yours and appears outside; next time use open garage.
- Optional: as Chief (
/setjob me police 4), go to the roof pad at 461.10, -981.50, 43.60 and buy the helicopter ($20,000).
F6 actions
- Stand next to the second player and press F6 → Citizen interaction:
- ID Card: their name, job and grade show.
- cuff: they cannot move or open their inventory. escort, put in Vehicle, drag out.
- search (while they are still cuffed): their inventory opens. Take an item: it goes to the evidence locker at 479.00, -996.50, 30.69 (third eye → Open evidence locker). Then Uncuff. Searching someone who is not cuffed or down is refused.
- fine: type $100 and a reason. They get a bill; when paid, the money goes to the police account.
- licences: their licences are listed. Revoke the driver's licence: it shows as revoked, and the licence
counter will not sell it back. Make yourself grade 2 (
/setjob me police 2) and open licences again: Reinstate it, and it is valid again. Without a weapon licence, grade 2 also sees grant weapon licence.
- F6 → Object spawner → cone. A cone appears; walk to it and press E to delete it.
Impound
- Spawn a car:
/car blista. Stand next to it and type/impound. After a 10-second bar the car is gone. An owned car goes to the depot instead.
The end
- Clean up:
/setjob me unemployed 0. Your bought police car stays in your garage.
If it doesn't work: the armoury and F6 only work with the police job. /impound says not allowed when you are
not police or are off duty (clocked out on F3). Citizen actions need the other player within 3 metres.