Coke
Pick coca leaves, process them in the Coke Lab and hide the coke in action figures.
Coke is the second step up. You need the coke card from Gerald to enter the Coke Lab. The finished coke is packed into action figures, which is what you sell and what Madrazo wants for the meth card.
How it works
Get the coke card
Gerald is learnt from the Weed Dealer (with the weed card). Bring him 20 weed packs and he gives you the coke card and tells you about the Coca Field, Coke Lab and Crack Kitchen.
Pick leaves
Go to the Coca Field with a trowel (Flower Shop) and pick leaves with the third eye.
Make the coke in the lab
| Step | You need | You get |
|---|---|---|
| Process Coke leaves | 2 coca leaves | 1 coke box |
| Pour Coke | 1 coke box | 3 raw coke |
| Clean Coke (one of the tables) | 2 raw coke | 1 pure coke |
| Pack Coke | 5 pure coke, 1 empty action figure (Comic Shop) | 1 coke action figure |
Sell or trade
Sell figures at a payphone, give 5 to Madrazo for the meth card, or cook pure coke into crack.
Keys & commands
| Key | What it does | Who |
|---|---|---|
| Third eye (Left Alt) on the field plants, lab door and stations | Pick, enter, process, pack | Everyone with the card |
| Third eye (Left Alt) at Gerald's door | Trade weed packs for the coke card | Everyone |
Config options
File: [scripts]/[drugs]/mvx_drugs/modules/drugs/shared/sh_config.lua
| Option | What it changes | Example |
|---|---|---|
Config.Gerald.RequiredItems | Weed packs Gerald wants | count = 20 |
Config.Coke (station RequiredItems / AddItems) | Each recipe step | { item = "coke_leaf", count = 2, remove = true } |
Config.Coke.Enterlab.NeedItem | Card needed to enter | true |
Config.ComicShop.Items | Empty action figure price | price = 40 |
Admin Quick Test
Setup
- Give yourself the card and tools:
/giveitem me coke_access 1,/giveitem me trowel 1,/giveitem me coke_figureempty 1. No job, licence or police is needed to make coke.
Stage 1 — Pick leaves
- Teleport to the Coca Field:
/tp 2526.91 4358.54 40.09. - Third eye on a coca plant (trowel in your pockets). Each pick gives 1
coke_leaf. Pick 2.
Stage 2 — Enter the lab
- Teleport to the Coke Lab door:
/tp 1242.16 -3113.78 6.01. Third eye and enter: you are moved inside (1088.76, -3187.68, -39.99).
Stage 3 — Process and pour
- Leaf table: 1101.80, -3193.06, -38.98. Third eye Process Coke leaves: 2
coke_leafbecome 1coke_box. - Pour table: 1086.80, -3195.31, -39.15. Third eye Pour Coke: 1
coke_boxbecomes 3coke_raw.
Stage 4 — Clean
- Any of the six cleaning tables, for example 1095.39, -3196.30, -39.15. Third eye Clean Coke: 2
coke_rawbecome 1coke_pure.
Stage 5 — Pack
- To pack without making 5 by hand,
/giveitem me coke_pure 5. Packing table: 1100.43, -3199.39, -39.26. Third eye Pack Coke: 5coke_pure+ 1coke_figureemptybecome 1coke_figure. - Leave by the exit inside (1088.66, -3187.51, -38.83).
Stage 6 — Gerald's trade (coke card)
/giveitem me weed_package 20. Teleport to Gerald:/tp -58.91 -1530.98 34.50. Third eye at the door: his dialog opens; trade.
Result: 1 coke_figure from the lab. At Gerald the 20 weed_package are taken and you get 1 coke_access; he also marks the Coca Field, Coke Lab, Crack Kitchen and Madrazo.
If it doesn't work: picking needs the trowel in your pockets; the lab door needs coke_access; each station names the missing item if you lack one.