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Mavix

Coke

Pick coca leaves, process them in the Coke Lab and hide the coke in action figures.

Coke is the second step up. You need the coke card from Gerald to enter the Coke Lab. The finished coke is packed into action figures, which is what you sell and what Madrazo wants for the meth card.

How it works

Get the coke card

Gerald is learnt from the Weed Dealer (with the weed card). Bring him 20 weed packs and he gives you the coke card and tells you about the Coca Field, Coke Lab and Crack Kitchen.

Pick leaves

Go to the Coca Field with a trowel (Flower Shop) and pick leaves with the third eye.

Make the coke in the lab

StepYou needYou get
Process Coke leaves2 coca leaves1 coke box
Pour Coke1 coke box3 raw coke
Clean Coke (one of the tables)2 raw coke1 pure coke
Pack Coke5 pure coke, 1 empty action figure (Comic Shop)1 coke action figure

Sell or trade

Sell figures at a payphone, give 5 to Madrazo for the meth card, or cook pure coke into crack.

Keys & commands

KeyWhat it doesWho
Third eye (Left Alt) on the field plants, lab door and stationsPick, enter, process, packEveryone with the card
Third eye (Left Alt) at Gerald's doorTrade weed packs for the coke cardEveryone

Config options

File: [scripts]/[drugs]/mvx_drugs/modules/drugs/shared/sh_config.lua

OptionWhat it changesExample
Config.Gerald.RequiredItemsWeed packs Gerald wantscount = 20
Config.Coke (station RequiredItems / AddItems)Each recipe step{ item = "coke_leaf", count = 2, remove = true }
Config.Coke.Enterlab.NeedItemCard needed to entertrue
Config.ComicShop.ItemsEmpty action figure priceprice = 40

Admin Quick Test

Setup

  1. Give yourself the card and tools: /giveitem me coke_access 1, /giveitem me trowel 1, /giveitem me coke_figureempty 1. No job, licence or police is needed to make coke.

Stage 1 — Pick leaves

  1. Teleport to the Coca Field: /tp 2526.91 4358.54 40.09.
  2. Third eye on a coca plant (trowel in your pockets). Each pick gives 1 coke_leaf. Pick 2.

Stage 2 — Enter the lab

  1. Teleport to the Coke Lab door: /tp 1242.16 -3113.78 6.01. Third eye and enter: you are moved inside (1088.76, -3187.68, -39.99).

Stage 3 — Process and pour

  1. Leaf table: 1101.80, -3193.06, -38.98. Third eye Process Coke leaves: 2 coke_leaf become 1 coke_box.
  2. Pour table: 1086.80, -3195.31, -39.15. Third eye Pour Coke: 1 coke_box becomes 3 coke_raw.

Stage 4 — Clean

  1. Any of the six cleaning tables, for example 1095.39, -3196.30, -39.15. Third eye Clean Coke: 2 coke_raw become 1 coke_pure.

Stage 5 — Pack

  1. To pack without making 5 by hand, /giveitem me coke_pure 5. Packing table: 1100.43, -3199.39, -39.26. Third eye Pack Coke: 5 coke_pure + 1 coke_figureempty become 1 coke_figure.
  2. Leave by the exit inside (1088.66, -3187.51, -38.83).

Stage 6 — Gerald's trade (coke card)

  1. /giveitem me weed_package 20. Teleport to Gerald: /tp -58.91 -1530.98 34.50. Third eye at the door: his dialog opens; trade.

Result: 1 coke_figure from the lab. At Gerald the 20 weed_package are taken and you get 1 coke_access; he also marks the Coca Field, Coke Lab, Crack Kitchen and Madrazo.

If it doesn't work: picking needs the trowel in your pockets; the lab door needs coke_access; each station names the missing item if you lack one.

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