Selling
How payphone drug deals work, the prices and the police alerts.
Drugs are sold through payphones. Any payphone in the city works. Sales pay dirty money.
How it works
Call from a payphone
Get out of your car, use the third eye on a payphone and choose Start selling drugs. Pick a drug from the list.
Wait for a client
The client offers a price for 1 to 5 units and sends you a GPS point.
Meet the client
Drive to the point and walk up to the client.
Sell, negotiate or cancel
- Sell: hand over the drugs and get the dirty money.
- Negotiate (once per deal): the price goes up by half, or the client walks away.
- Cancel: end the deal.
| Drug | Price per unit |
|---|---|
| Weed pack | $160 to $270 |
| Meth bag | $650 to $1,050 |
| Crack | $450 to $700 |
| Heroin | $380 to $560 |
| Coke action figure | $800 to $1,250 |
Selling needs at least 1 police officer online. Every sale can alert the police (10% for weed, 25% for the others), and sometimes the client attacks you. One deal at a time, 20 seconds between calls.
Keys & commands
| Key | What it does | Who |
|---|---|---|
| Third eye (Left Alt) on a payphone | Start selling | Everyone |
Config options
File: [scripts]/[drugs]/mvx_drugs/modules/drugs/shared/sh_config.lua
| Option | What it changes | Example |
|---|---|---|
Config.Drugs.<drug>.MinPrice / MaxPrice | Price per unit | 160 / 270 |
Config.Drugs.<drug>.MaxCount | Most units in one deal | 5 |
Config.Drugs.<drug>.ReqPolice | Police needed online | 1 |
Config.Drugs.<drug>.ReportChance | Chance (%) a sale alerts police | 25 |
Config.Drugs.<drug>.AttackChance | Chance (%) the client attacks | 5 |
Config.Dispatch | Police alerts on or off | { enabled = true, script = "mvx_notify" } |
Config.PoliceJobs | Jobs that count as police | { 'police', 'sheriff' } |
Admin Quick Test
Setup
- Police online: at least 1 player with the
police(orsheriff) job. For a solo test,/setjob me police 0counts too; set your job back afterwards (/setjob me unemployed 0). For a real test, put a second player on police with/setjob <their id> police 0so they also see the alert. - Give yourself drugs to sell:
/giveitem me weed_package 5(ormeth_bag,crack,heroin,coke_figure).
Stage 1 — Call
- Go to any payphone in the city. Get out of the vehicle.
- Third eye on the payphone, Start selling drugs. Pick Weed in the list. You see "Finding clients".
Stage 2 — The offer
- You get an offer, for example "Client Offers $650 for 3 Weed", and "Client has sent you a GPS". A waypoint is set.
Stage 3 — Meet the client
- Use
/tpm(teleport to waypoint) or drive there. Walk up to the client; the prompt shows the distance. - Choose Sell (or try Negotiate once: price ×1.5, or the client walks away).
Result: the weed packs for that deal are gone and the dirty money (black_money) is in your inventory: $160–$270 per weed pack, $650–$1,050 per meth bag, $450–$700 per crack, $380–$560 per heroin, $800–$1,250 per coke figure. With weed there is a 10% chance (25% for the others) that the police get a drug-sale alert.
If it doesn't work: "not enough police" means nobody has the police job. You can only have one deal at a time and must wait 20 seconds between calls. You must be on foot at the payphone.