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Mavix

Weed

Buy the weed card, pick plants in the Weed Lab, clean the buds and pack them.

Weed is the first drug players can make. It needs the weed card to enter the Weed Lab, and the weed packs are also what Gerald wants for the coke card.

The Weed Dealer: buy the weed card and supplies, or Ask around.
The Weed Dealer: buy the weed card and supplies, or Ask around.

How it works

Get the card and tools

Buy the Weed Access Card ($5,000), plastic bags and rolling papers from the Weed Dealer, and scissors at the Flower Shop. Buying the card marks the Weed Lab on your map.

Enter the Weed Lab

Go to the lab door near Grapeseed and use the third eye to enter. Without the card you are told which card you need.

Pick, clean, pack

StepWhereYou needYou get
PickPlants in the labScissors (kept)1 weed bud
Clean WeedTable in the lab1 weed bud1 clean bud
Pack WeedPacking table5 clean buds, 1 plastic bag1 weed pack

Sell or trade

Sell weed packs at a payphone, or give 20 to Gerald for the coke card. You can also roll a joint or blunt from your inventory with papers or wraps.

Keys & commands

KeyWhat it doesWho
Third eye (Left Alt) on the lab door and stationsEnter, pick, clean, packEveryone with the card

Config options

File: [scripts]/[drugs]/mvx_drugs/modules/drugs/shared/sh_config.lua

OptionWhat it changesExample
Config.Weed.Enterlab.NeedItemCard needed to entertrue
Config.Weed.Package (RequiredItems, AddItems)The packing recipe{ item = "plastic_bag", count = 1, remove = true }
Config.Weed.ElectricityNeededPlayers must switch on the power firstfalse
Config.Dealer.ItemsWeed card and supplies pricesprice = 5000

Admin Quick Test

Setup

  1. Give yourself the card and tools: /giveitem me weed_access 1, /giveitem me scissors 1, /giveitem me plastic_bag 1. No job, licence or police is needed to make weed.

Stage 1 — Enter the lab

  1. Teleport to the Weed Lab door: /tp 2855.56 4447.03 48.88.
  2. Third eye on the door and enter. You are moved inside the lab (1066.12, -3183.43, -40.16). Without weed_access you are told which card you need.

Stage 2 — Pick

  1. Walk to the weed plants and use the third eye on a plant (scissors in your pockets). Each pick gives 1 weed_bud; the scissors are kept. Pick 5.

Stage 3 — Clean

  1. Go to the cleaning table: 1038.67, -3205.93, -38.30. Third eye Clean Weed. Each clean turns 1 weed_bud into 1 weed_budclean. Clean all 5.

Stage 4 — Pack

  1. Go to the packing table: 1036.35, -3203.13, -38.24. Third eye Pack Weed. 5 weed_budclean + 1 plastic_bag become 1 weed_package.

Stage 5 — Leave

  1. Use the exit inside (1066.57, -3183.46, -38.96). You come back out next to the door (2855.99, 4445.97, 47.54).

Result: 1 weed_package in your inventory, ready for Selling or for Gerald (20 packs = coke card).

If it doesn't work: "you need ..." messages name the missing item — check the scissors and plastic bag. If you cannot enter, you are missing weed_access.

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