Weed
Buy the weed card, pick plants in the Weed Lab, clean the buds and pack them.
Weed is the first drug players can make. It needs the weed card to enter the Weed Lab, and the weed packs are also what Gerald wants for the coke card.

How it works
Get the card and tools
Buy the Weed Access Card ($5,000), plastic bags and rolling papers from the Weed Dealer, and scissors at the Flower Shop. Buying the card marks the Weed Lab on your map.
Enter the Weed Lab
Go to the lab door near Grapeseed and use the third eye to enter. Without the card you are told which card you need.
Pick, clean, pack
| Step | Where | You need | You get |
|---|---|---|---|
| Pick | Plants in the lab | Scissors (kept) | 1 weed bud |
| Clean Weed | Table in the lab | 1 weed bud | 1 clean bud |
| Pack Weed | Packing table | 5 clean buds, 1 plastic bag | 1 weed pack |
Sell or trade
Sell weed packs at a payphone, or give 20 to Gerald for the coke card. You can also roll a joint or blunt from your inventory with papers or wraps.
Keys & commands
| Key | What it does | Who |
|---|---|---|
| Third eye (Left Alt) on the lab door and stations | Enter, pick, clean, pack | Everyone with the card |
Config options
File: [scripts]/[drugs]/mvx_drugs/modules/drugs/shared/sh_config.lua
| Option | What it changes | Example |
|---|---|---|
Config.Weed.Enterlab.NeedItem | Card needed to enter | true |
Config.Weed.Package (RequiredItems, AddItems) | The packing recipe | { item = "plastic_bag", count = 1, remove = true } |
Config.Weed.ElectricityNeeded | Players must switch on the power first | false |
Config.Dealer.Items | Weed card and supplies prices | price = 5000 |
Admin Quick Test
Setup
- Give yourself the card and tools:
/giveitem me weed_access 1,/giveitem me scissors 1,/giveitem me plastic_bag 1. No job, licence or police is needed to make weed.
Stage 1 — Enter the lab
- Teleport to the Weed Lab door:
/tp 2855.56 4447.03 48.88. - Third eye on the door and enter. You are moved inside the lab (1066.12, -3183.43, -40.16). Without
weed_accessyou are told which card you need.
Stage 2 — Pick
- Walk to the weed plants and use the third eye on a plant (scissors in your pockets). Each pick gives 1
weed_bud; the scissors are kept. Pick 5.
Stage 3 — Clean
- Go to the cleaning table: 1038.67, -3205.93, -38.30. Third eye Clean Weed. Each clean turns 1
weed_budinto 1weed_budclean. Clean all 5.
Stage 4 — Pack
- Go to the packing table: 1036.35, -3203.13, -38.24. Third eye Pack Weed. 5
weed_budclean+ 1plastic_bagbecome 1weed_package.
Stage 5 — Leave
- Use the exit inside (1066.57, -3183.46, -38.96). You come back out next to the door (2855.99, 4445.97, 47.54).
Result: 1 weed_package in your inventory, ready for Selling or for Gerald (20 packs = coke card).
If it doesn't work: "you need ..." messages name the missing item — check the scissors and plastic bag. If you cannot enter, you are missing weed_access.